This paper describes an active-camera real-time system for tracking, shape description, and classification of the human face and mouth using only an SGI Indy computer. The system...
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
We propose a method for learning models of people’s motion behaviors in an indoor environment. As people move through their environments, they do not move randomly. Instead, the...
We describe our approach and initial results in the participatory design of technology relevant to local rural livelihoods. Our approach to design and usability proceeds from rese...
Kevin Walker, Joshua Underwood, Timothy Mwololo Wa...
This paper develops a context aware framework to address the diverse communication needs of a modern enterprise. Such enterprises are characterized by workers in different locatio...
Munmun De Choudhury, Hari Sundaram, Ajita John, Do...