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» Using Games As a Means for Collaboration
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CANDC
2005
ACM
13 years 10 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
IFIP
2007
Springer
14 years 2 months ago
In-Time Role-Specific Notification as Formal Means to Balance Agile Practices in Global Software Development Settings
In global software development (GSD) projects, distributed teams collaborate to deliver high-quality software. Project managers need to control these development projects, which in...
Dindin Wahyudin, Matthias Heindl, Benedikt Eckhard...
CVPR
2009
IEEE
15 years 2 months ago
A Collaborative Benchmark for Region of Interest Detection Algorithms
This paper presents a collaborative benchmark for region of interest (ROI) detection in images. ROI detection has many useful applications and many algorithms have been proposed...
Tz-Huan Huang, Kai-Yin Cheng and Yung-Yu Chuang
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
14 years 3 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
SAGT
2010
Springer
119views Game Theory» more  SAGT 2010»
13 years 6 months ago
Minimal Subsidies in Expense Sharing Games
A key solution concept in cooperative game theory is the core. The core of an expense sharing game contains stable allocations of the total cost to the participating players, such ...
Reshef Meir, Yoram Bachrach, Jeffrey S. Rosenschei...