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» Using Games As a Means for Collaboration
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CHI
2007
ACM
14 years 8 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
AIIDE
2008
13 years 10 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
RECSYS
2009
ACM
14 years 3 months ago
Rating aggregation in collaborative filtering systems
Recommender systems based on user feedback rank items by aggregating users’ ratings in order to select those that are ranked highest. Ratings are usually aggregated using a weig...
Florent Garcin, Boi Faltings, Radu Jurca, Nadine J...
IPPS
2002
IEEE
14 years 1 months ago
Load Balancing in Distributed Systems: An Approach Using Cooperative Games
In this paper we formulate the static load balancing problem in single class job distributed systems as a cooperative game among computers. It is shown that the Nash Bargaining So...
Daniel Grosu, Anthony T. Chronopoulos, Ming-Ying L...
TABLETOP
2006
IEEE
14 years 2 months ago
Extending Tabletops to Support Flexible Collaborative Interactions
Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of col...
Yvonne Rogers, Youn-Kyung Lim, William R. Hazlewoo...