Sciweavers

548 search results - page 25 / 110
» Using Games As a Means for Collaboration
Sort
View
ACG
2009
Springer
14 years 3 months ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini
CHI
2004
ACM
14 years 8 months ago
eyeVox: a collaborative scoring process
This paper describes an audience response process and its supporting systems for use in judged sporting events at the 2004 Athens Olympic Games. It consists of a wireless scoreinp...
Elizabeth Akers, Ric Edinberg, Jenny Fan, Yi Leng ...
FORTE
2010
13 years 10 months ago
Grouping Nodes in Wireless Sensor Networks Using Coalitional Game Theory
Wireless sensor networks are typically ad-hoc networks of resource-constrained nodes; in particular, the nodes are limited in power resources. It can be difficult and costly to rep...
Fatemeh Kazemeyni, Einar Broch Johnsen, Olaf Owe, ...
ACMACE
2009
ACM
13 years 9 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
AIED
2005
Springer
14 years 2 months ago
Collaboration and Cognitive Tutoring: Integration, Empirical Results, and Future Directions
In this paper, we describe progress we have made toward providing cognitive tutoring to students within a collaborative software environment. First, we have integrated a collaborat...
Andreas Harrer, Bruce M. McLaren, Erin Walker, Lar...