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» Using Games As a Means for Collaboration
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ACG
2009
Springer
15 years 10 months ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini
CHI
2004
ACM
16 years 4 months ago
eyeVox: a collaborative scoring process
This paper describes an audience response process and its supporting systems for use in judged sporting events at the 2004 Athens Olympic Games. It consists of a wireless scoreinp...
Elizabeth Akers, Ric Edinberg, Jenny Fan, Yi Leng ...
FORTE
2010
15 years 5 months ago
Grouping Nodes in Wireless Sensor Networks Using Coalitional Game Theory
Wireless sensor networks are typically ad-hoc networks of resource-constrained nodes; in particular, the nodes are limited in power resources. It can be difficult and costly to rep...
Fatemeh Kazemeyni, Einar Broch Johnsen, Olaf Owe, ...
ACMACE
2009
ACM
15 years 5 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
AIED
2005
Springer
15 years 9 months ago
Collaboration and Cognitive Tutoring: Integration, Empirical Results, and Future Directions
In this paper, we describe progress we have made toward providing cognitive tutoring to students within a collaborative software environment. First, we have integrated a collaborat...
Andreas Harrer, Bruce M. McLaren, Erin Walker, Lar...