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» Using Games As a Means for Collaboration
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IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 2 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
ICASSP
2011
IEEE
13 years 7 days ago
A collaborative filtering approach for quasi-brain-death EEG analysis
A novel method to evaluate the statistical significance differences between the groups of coma and brain death patients is presented. This is achieved based on the electroencepha...
Yili Xia, Ling Li, Jianting Cao, Martin Golz, Dani...
EDUTAINMENT
2009
Springer
14 years 3 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk
CHI
2007
ACM
14 years 9 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
ITCC
2005
IEEE
14 years 2 months ago
Protecting On-Line Casinos against Fraudulent Player Drop-Out
Some multiplayer, on-line games rely on the collaboration of all participating players. If a player’s gamble is aborted, the rest of players cannot continue playing. This behavi...
Joaquín García, Frédér...