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» Using Games As a Means for Collaboration
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ACMACE
2005
ACM
14 years 2 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
HUC
2005
Springer
14 years 2 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
CHI
1995
ACM
14 years 2 days ago
User Embodiment in Collaborative Virtual Environments
This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to...
Steve Benford, John Bowers, Lennart E. Fahlé...
ATAL
2010
Springer
13 years 9 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
FASE
2001
Springer
14 years 1 months ago
Strengthening UML Collaboration Diagrams by State Transformations
Abstract. Collaboration diagrams as described in the official UML documents specify patterns of system structure and interaction. In this paper, we propose their use for specifying...
Reiko Heckel, Stefan Sauer