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» Using Games As a Means for Collaboration
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ICIP
2008
IEEE
14 years 10 months ago
Using a game to evaluate image retrieval, organization, and annotation
Methods of retrieving images that incorporate humangenerated metadata, such as keyword annotation and collaborative filtering, are less vulnerable to the semantic gap than content...
Liam M. Mayron, Oge Marques
FPLAY
2008
13 years 10 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
IPCO
2010
125views Optimization» more  IPCO 2010»
13 years 10 months ago
A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information
Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB VW VR, E), with local rewards r : E R...
Endre Boros, Khaled M. Elbassioni, Vladimir Gurvic...
JSSPP
2007
Springer
14 years 2 months ago
Prospects of Collaboration between Compute Providers by Means of Job Interchange
Abstract. This paper empirically explores the advantages of the collaboration between different parallel compute sites in a decentralized grid scenario. To this end, we assume ind...
Christian Grimme, Joachim Lepping, Alexander Papas...
ATAL
2008
Springer
13 years 10 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...