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» Using Games As a Means for Collaboration
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AAAI
2007
13 years 10 months ago
A Robot That Uses Existing Vocabulary to Infer Non-Visual Word Meanings from Observation
The authors present TWIG, a visually grounded wordlearning system that uses its existing knowledge of vocabulary, grammar, and action schemas to help it learn the meanings of new ...
Kevin Gold, Brian Scassellati
IAT
2007
IEEE
14 years 2 months ago
Tag Meaning Disambiguation through Analysis of Tripartite Structure of Folksonomies
Collaborative tagging systems are becoming very popular recently. Web users use freely-chosen tags to describe shared resources, resulting in a folksonomy. One problem of folksono...
Ching-man Au Yeung, Nicholas Gibbins, Nigel Shadbo...
IUI
2000
ACM
14 years 25 days ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
WWW
2009
ACM
14 years 9 months ago
Playful tagging: folksonomy generation using online games
Collaborative Tagging is a powerful method to create folksonomies that can be used to grasp/filter user preferences or enhance web search. Recent research has shown that depending...
Markus Krause, Hidir Aras
ATAL
2008
Springer
13 years 10 months ago
Programming agents as a means of capturing self-strategy
In this paper we report results of an extensive evaluation of people's ability to reproduce the strategies they use in simple real-life settings. Having the ability to reliab...
Michal Chalamish, David Sarne, Sarit Kraus