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» Using Games As a Means for Collaboration
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LCN
2006
IEEE
14 years 2 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
PODC
1989
ACM
14 years 16 days ago
Knowledge, Probability, and Adversaries
: What should it mean for an agent to know or believe an assertion is true with probability :99? Di erent papers FH88, FZ88, HMT88] give di erent answers, choosing to use quite di ...
Joseph Y. Halpern, Mark R. Tuttle
AAAI
2007
13 years 10 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
ACMACE
2008
ACM
13 years 10 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
AI
2008
Springer
13 years 8 months ago
Strategic bidding in continuous double auctions
In this paper, we describe a novel bidding strategy that autonomous trading agents can use to participate in Continuous Double Auctions (CDAs). Our strategy is based on both short...
Perukrishnen Vytelingum, Dave Cliff, Nicholas R. J...