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» Using Games As a Means for Collaboration
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CSCW
2006
ACM
14 years 2 months ago
The practical indispensability of articulation work to immediate and remote help-giving
This paper argues that the design of remote help-giving systems should be grounded in articulation work and the methodical ways in which help-givers and help-seekers coordinate th...
Andy Crabtree, Jacki O'Neill, Peter Tolmie, Stefan...
GROUP
2005
ACM
14 years 2 months ago
Supporting social worlds with the community bar
The Community Bar is groupware supporting informal awareness and casual interaction for small social worlds: a group of people with a common purpose. Its conceptual design is prim...
Gregor McEwan, Saul Greenberg
AFRIGRAPH
2004
ACM
14 years 1 months ago
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
The ancient Egyptian temple of Kalabsha dates back to 30 BC. In 1963 the temple was dismantled and moved to a new site in order to save it from the rising waters of the Lake Nasse...
Veronica Sundstedt, Alan Chalmers, Philippe Martin...
CANDT
2009
14 years 11 days ago
Active artifacts as bridges between context and community knowledge sources
The aim of the paper is twofold: i) understanding how to provide additional information that is reflective of current organizational context in knowledge production and use; ii) p...
Federico Cabitza, Carla Simone
SIGIR
2010
ACM
14 years 11 days ago
Temporal diversity in recommender systems
Collaborative Filtering (CF) algorithms, used to build webbased recommender systems, are often evaluated in terms of how accurately they predict user ratings. However, current eva...
Neal Lathia, Stephen Hailes, Licia Capra, Xavier A...