Sciweavers

72 search results - page 10 / 15
» Using Genetic Algorithms to Simulate the Evolution of an Oli...
Sort
View
ICANNGA
2009
Springer
203views Algorithms» more  ICANNGA 2009»
14 years 2 months ago
NEAT in HyperNEAT Substituted with Genetic Programming
In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm w...
Zdenek Buk, Jan Koutník, Miroslav Snorek
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
14 years 2 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CIG
2006
IEEE
13 years 9 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
CIBCB
2007
IEEE
13 years 9 months ago
Optimization of Bacterial Strains with Variable-Sized Evolutionary Algorithms
—In metabolic engineering it is difficult to identify which set of genetic manipulations will result in a microbial strain that achieves a desired production goal, due to the co...
Miguel Rocha, José P. Pinto, Isabel Rocha, ...
CEC
2010
IEEE
13 years 8 months ago
Multi-objective memetic evolution of ART-based classifiers
In this paper we present a novel framework for evolving ART-based classification models, which we refer to as MOME-ART. The new training framework aims to evolve populations of ART...
Rong Li, Timothy R. Mersch, Oriana X. Wen, Assem K...