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VRML
2000
ACM
13 years 11 months ago
MVIP - audio enabled multicast VNet
This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in ...
John L. Robinson, John A. Stewart, Isabelle Labb&e...
INTERSENSE
2006
ACM
14 years 25 days ago
QoS-aware mesh construction to enhance multicast routing in mobile ad hoc networks
— Mobile Ad-hoc Networks (MANETs) are seen as an essential technology to support future Pervasive Computing Scenarios and 4G networks. In a MANET, efficient support of multipoint...
Harald Tebbe, Andreas J. Kassler, Pedro M. Ruiz
PERCOM
2008
ACM
14 years 6 months ago
On-demand Video Streaming in Mobile Opportunistic Networks
Providing on-demand video streaming services to large numbers of nodes in mobile wireless networks is a challenging task. We propose MOVi (Mobile Opportunistic Video-on-demand), a...
Hayoung Yoon, JongWon Kim, Feiselia Tan, Robert Hs...
MIDDLEWARE
2005
Springer
14 years 10 days ago
Middleware for protocol-based coordination in dynamic networks
Pervasive and ad hoc computing applications are frequently deployed in dynamic networks. Due to mobility of the computing nodes, their unreliability, or a limited communication ra...
Kurt Schelfthout, Danny Weyns, Tom Holvoet
ACMACE
2005
ACM
14 years 13 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry