We are exploring techniques for animation authoring and editing using a haptic force-feedback device. In our system, a family of animations is encoded by a bundle of trajectories....
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
—The properties of dissipative haptic displays allow larger workspaces that permit a whole body interaction useful for sports, rehabilitation, and large-scale object design appli...
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...