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» Using Haptic Vector Fields for Animation Motion Control
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ICRA
2009
IEEE
146views Robotics» more  ICRA 2009»
13 years 4 months ago
Optimized passive dynamics improve transparency of haptic devices
For haptic devices, compensation of the robot's gravity is a frequent strategy with the aim to reduce interaction forces between robot and human in zero-impedance control. How...
Heike Vallery, Alexander Duschau-Wicke, Robert Rie...
CGI
2006
IEEE
14 years 1 months ago
Controllable Multi-phase Smoke with Lagrangian Particles
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...
Byung-Seok Roh, Chang-Hun Kim
ICIP
2006
IEEE
14 years 8 months ago
Theoretical Model of the Coding Error in MCWT Video Coders
In motion-compensated wavelet based video coders (MCWT), it is known that a precise motion estimation is necessary to minimize the wavelet coefficients energy. However, a motion v...
Marie Andrée Agostini, Marc Antonini

Publication
4052views
15 years 8 months ago
On the Extraction of Curve Skeletons using Gradient Vector Flow
In this paper, we propose a new variational framework for computing continuous curve skeletons from discrete objects that are suitable for structural shape representation. We have...
M. Sabry Hassouna, Aly A. Farag
SI3D
1999
ACM
13 years 11 months ago
Haptic sculpting of dynamic surfaces
Conventional free-form surface design usually require tedious control-point manipulation and/or painstaking constraint specification via unnatural mouse-based interfaces. This pa...
Frank Dachille, Hong Qin, Arie E. Kaufman, Jihad E...