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DAGSTUHL
1997
13 years 9 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
ICPPW
2006
IEEE
14 years 1 months ago
Dynamic Algorithm Selection in Parallel GAMESS Calculations
Applications augmented with adaptive capabilities are becoming common in parallel computing environments which share resources such as main memory, network, or disk I/O. For large...
Nurzhan Ustemirov, Masha Sosonkina, Mark S. Gordon...
AI
2004
Springer
13 years 7 months ago
Order-sorted logic programming with predicate hierarchy
Order-sorted logic has been formalized as first-order logic with sorted terms where sorts are ordered to build a hierarchy (called a sort-hierarchy). These sorted logics lead to u...
Ken Kaneiwa
AGENTS
2001
Springer
14 years 4 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
DOLAP
1999
ACM
13 years 12 months ago
Updating OLAP Dimensions
OLAP systems support data analysis through a multidimensional data model, according to which data facts are viewed as points in a space of application-related dimensions", or...
Carlos A. Hurtado, Alberto O. Mendelzon, Alejandro...