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ACMACE
2005
ACM
14 years 8 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CHI
1997
ACM
13 years 11 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
CACM
2005
126views more  CACM 2005»
13 years 6 months ago
Extrovert gadgets
This paper presents a set of architectures for the composition of ubiquitous computing applications. It describes research that is being carried out in "extrovert-Gadgets&quo...
Achilles Kameas, Irene Mavrommati
CHI
2009
ACM
14 years 7 months ago
QUICKIES: the future of sticky notes
In this paper, we present `QUICKIES', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. `QUICKIES&#...
Pranav Mistry
UIST
2009
ACM
14 years 1 months ago
Disappearing mobile devices
In this paper, we extrapolate the evolution of mobile devices in one specific direction, namely miniaturization. While we maintain the concept of a device that people are aware of...
Tao Ni, Patrick Baudisch