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ICDCS
1991
IEEE
15 years 6 months ago
Supporting the development of network programs
of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
Bernd Bruegge, Peter Steenkiste
PPOPP
2011
ACM
14 years 5 months ago
GRace: a low-overhead mechanism for detecting data races in GPU programs
In recent years, GPUs have emerged as an extremely cost-effective means for achieving high performance. Many application developers, including those with no prior parallel program...
Mai Zheng, Vignesh T. Ravi, Feng Qin, Gagan Agrawa...
HPDC
2006
IEEE
15 years 8 months ago
On the Harmfulness of Redundant Batch Requests
Most parallel computing resources are controlled by batch schedulers that place requests for computation in a queue until access to compute nodes is granted. Queue waiting times a...
Henri Casanova
146
Voted
TPDS
1998
125views more  TPDS 1998»
15 years 2 months ago
An Efficient Dynamic Scheduling Algorithm For Multiprocessor Real-Time Systems
—Many time-critical applications require predictable performance and tasks in these applications have deadlines to be met. In this paper, we propose an efficient algorithm for no...
G. Manimaran, C. Siva Ram Murthy
IPPS
2003
IEEE
15 years 7 months ago
Quantifying Locality Effect in Data Access Delay: Memory logP
The application of hardware-parameterized models to distributed systems can result in omission of key bottlenecks such as the full cost of inter-node communication in a shared mem...
Kirk W. Cameron, Xian-He Sun