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133
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ECOOPW
1998
Springer
15 years 6 months ago
Mapping Business Processes to Software Design Artifacts
This paper explains the structure of a project repository, which enables you to trace business processes and business rules to the architecture and design of the software system. T...
Pavel Hruby
147
Voted
AIED
2009
Springer
15 years 13 days ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
113
Voted
CHI
2010
ACM
15 years 9 months ago
Bringing the field into focus: user-centered design of a patient expertise locator
Managing personal aspects of health is challenging for many patients, particularly those facing a serious condition such as cancer. Finding experienced patients, who can share the...
Andrea Civan-Hartzler, David W. McDonald, Chris Po...
134
Voted
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
15 years 8 months ago
Probabilistic Gaze Imitation and Saliency Learning in a Robotic Head
— Imitation is a powerful mechanism for transferring knowledge from an instructor to a na¨ıve observer, one that is deeply contingent on a state of shared attention between the...
Aaron P. Shon, David B. Grimes, Chris Baker, Matth...
151
Voted
ATAL
2005
Springer
15 years 8 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson