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» Using Learning for Approximation in Stochastic Processes
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115
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IROS
2008
IEEE
123views Robotics» more  IROS 2008»
15 years 8 months ago
Learning predictive terrain models for legged robot locomotion
— Legged robots require accurate models of their environment in order to plan and execute paths. We present a probabilistic technique based on Gaussian processes that allows terr...
Christian Plagemann, Sebastian Mischke, Sam Prenti...
147
Voted
IWLCS
2005
Springer
15 years 7 months ago
Counter Example for Q-Bucket-Brigade Under Prediction Problem
Aiming to clarify the convergence or divergence conditions for Learning Classifier System (LCS), this paper explores: (1) an extreme condition where the reinforcement process of ...
Atsushi Wada, Keiki Takadama, Katsunori Shimohara
126
Voted
ML
2006
ACM
15 years 2 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
ICASSP
2011
IEEE
14 years 6 months ago
Factor graph-based structural equilibria in dynamical games
Correlated equilibria are a generalization of Nash equilibria that permit agents to act in a correlated manner and can therefore, model learning in games. In this paper we define...
Liming Wang, Vikram Krishnamurthy, Dan Schonfeld
ATAL
2009
Springer
15 years 9 months ago
Decentralised dynamic task allocation: a practical game: theoretic approach
This paper reports on a novel decentralised technique for planning agent schedules in dynamic task allocation problems. Specifically, we use a Markov game formulation of these pr...
Archie C. Chapman, Rosa Anna Micillo, Ramachandra ...