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VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
UIST
2010
ACM
13 years 5 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
GLOBECOM
2009
IEEE
13 years 5 months ago
Cooperative Communications with Relay Selection for QoS Provisioning in Wireless Sensor Networks
Abstract--Cooperative communications have been demonstrated to be effective in combating the multiple fading effects in wireless networks, and improving the network performance in ...
Xuedong Liang, Ilangko Balasingham, Victor C. M. L...
IEICET
2011
13 years 2 months ago
Lighting Condition Adaptation for Perceived Age Estimation
Over the recent years, a great deal of effort has been made to age estimation from face images. It has been reported that age can be accurately estimated under controlled environ...
Kazuya Ueki, Masashi Sugiyama, Yasuyuki Ihara
CHI
2011
ACM
12 years 11 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...