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AIIDE
2006
13 years 9 months ago
Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...
STORYTELLING
2005
Springer
14 years 1 months ago
The Control of Agents' Expressivity in Interactive Drama
This paper describes how conversational expressive agents can be used in the context of Interactive Drama. This integration requires some automatic tagging of the generated text, a...
Nicolas Szilas, Maurizio Mancini
AAMAS
2007
Springer
13 years 8 months ago
Reaching pareto-optimality in prisoner's dilemma using conditional joint action learning
We consider a repeated Prisoner’s Dilemma game where two independent learning agents play against each other. We assume that the players can observe each others’ action but ar...
Dipyaman Banerjee, Sandip Sen
ATAL
2009
Springer
14 years 2 months ago
Learning a model of speaker head nods using gesture corpora
During face-to-face conversation, the speaker’s head is continually in motion. These movements serve a variety of important communicative functions. Our goal is to develop a mod...
Jina Lee, Stacy Marsella
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 8 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...