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NECO
2010
136views more  NECO 2010»
13 years 7 months ago
Learning to Represent Spatial Transformations with Factored Higher-Order Boltzmann Machines
To allow the hidden units of a restricted Boltzmann machine to model the transformation between two successive images, Memisevic and Hinton (2007) introduced three-way multiplicat...
Roland Memisevic, Geoffrey E. Hinton
AAAI
2000
13 years 10 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
PRL
2007
100views more  PRL 2007»
13 years 8 months ago
Visible models for interactive pattern recognition
The bottleneck in interactive visual classification is the exchange of information between human and machine. We introduce the concept of the visible model, which is an ion of an ...
Jie Zou, George Nagy
ICML
2004
IEEE
14 years 9 months ago
Generative modeling for continuous non-linearly embedded visual inference
Many difficult visual perception problems, like 3D human motion estimation, can be formulated in terms of inference using complex generative models, defined over high-dimensional ...
Cristian Sminchisescu, Allan D. Jepson
CHI
2008
ACM
14 years 9 months ago
CueFlik: interactive concept learning in image search
Web image search is difficult in part because a handful of keywords are generally insufficient for characterizing the visual properties of an image. Popular engines have begun to ...
James Fogarty, Desney S. Tan, Ashish Kapoor, Simon...