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IJVR
2008
106views more  IJVR 2008»
13 years 9 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
NN
2006
Springer
232views Neural Networks» more  NN 2006»
13 years 9 months ago
A probabilistic model of gaze imitation and shared attention
An important component of language acquisition and cognitive learning is gaze imitation. Infants as young as one year of age can follow the gaze of an adult to determine the objec...
Matthew W. Hoffman, David B. Grimes, Aaron P. Shon...
AMDO
2008
Springer
13 years 11 months ago
Gestural Interaction Using Feature Classification
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Cornelius Malerczyk
CVPR
2007
IEEE
14 years 11 months ago
Quasi-Dense Wide Baseline Matching Using Match Propagation
In this paper we propose extensions to the match propagation algorithm which is a technique for computing quasidense point correspondences between two views. The extensions make t...
Juho Kannala, Sami S. Brandt
AUIC
2003
IEEE
14 years 2 months ago
Use of Video Shadow for Small Group Interaction Awareness on a Large Interactive Display Surface
This paper reports work done as part of the Large Interactive Display Surface(LIDS) project at the University of Waikato. One application of the LIDS equipment is distributed meet...
Mark D. Apperley, Laurie McLeod, Masood Masoodian