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» Using Metaphors in Game-Based Education
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CORR
2004
Springer
83views Education» more  CORR 2004»
13 years 9 months ago
INSPIRE: Evaluation of a Smart-Home System for Infotainment Management and Device Control
This paper gives an overview of the assessment and evaluation methods which have been used to determine the quality of the INSPIRE smart home system. The system allows different h...
Sebastian Möller, Jan Krebber, Alexander Raak...
GAMEON
2003
13 years 11 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
CORR
2008
Springer
156views Education» more  CORR 2008»
13 years 9 months ago
Artificial Immune Systems (AIS) - A New Paradigm for Heuristic Decision Making
Over the last few years, more and more heuristic decision making techniques have been inspired by nature, e.g. evolutionary algorithms, ant colony optimisation and simulated annea...
Uwe Aickelin
CORR
2008
Springer
84views Education» more  CORR 2008»
13 years 9 months ago
The Latent Relation Mapping Engine: Algorithm and Experiments
Many AI researchers and cognitive scientists have argued that analogy is the core of cognition. The most influential work on computational modeling of analogy-making is Structure ...
Peter D. Turney
CSCW
2006
ACM
14 years 3 months ago
Enlightening a co-located community with a semi-public notification system
This work seeks to strengthen interaction within a research community through a centrally-located physical device that presents online presence information in a semi-public space....
Goldie B. Terrell, D. Scott McCrickard