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CHI
2004
ACM
14 years 9 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
LISP
2008
96views more  LISP 2008»
13 years 8 months ago
Dynamic slicing of lazy functional programs based on redex trails
Abstract. Tracing computations is a widely used methodology for program debugging. Lazy languages, however, pose new demands on tracing techniques because following the actual trac...
Claudio Ochoa, Josep Silva, Germán Vidal
FATES
2006
Springer
14 years 12 days ago
Model-Based Testing of Thin-Client Web Applications
Abstract. More and more software systems use a browser as the universal graphical user interface. As a consequence these applications inherit browser navigation as part of their in...
Pieter W. M. Koopman, Rinus Plasmeijer, Peter Acht...
ATAL
2008
Springer
13 years 10 months ago
Pan-supplier stock control in a virtual warehouse
We describe the commercial application of agents to the handling of catalogue and stock-control for the selling of books on the internet. The primary characteristic of the target ...
Emad El-Deen El-Akehal, Julian A. Padget
KBSE
2000
IEEE
14 years 1 months ago
A Comparison of Questionnaire-Based and GUI-Based Requirements Gathering
: Software development includes gathering information about tasks, work practices and design options from users. Traditionally requirements gathering takes two forms. Interviews an...
J. Michael Moore, Frank M. Shipman III