The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
Distributed systems based on cluster of workstation are more and more difficult to manage due to the increasing number of processors involved, and the complexity of associated appl...
Minimizing energy consumption is an important issue in the design of real-time embedded systems. As many embedded systems are powered by rechargeable batteries, the goal is to ext...
The main goal to be answered by this Ph.D. thesis is whether there is a potential for a successful and powerful application of agile methods and related techniques to embedded syst...