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» Using Multi-context Systems to Engineer Executable Agents
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FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
ATAL
2008
Springer
13 years 11 months ago
Reusing models in multi-agent simulation with software components
on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
Paulo Salem da Silva, Ana Cristina Vieira de Melo
CLUSTER
2002
IEEE
13 years 9 months ago
PHOENIX: A Self Adaptable Monitoring Platform for Cluster Management
Distributed systems based on cluster of workstation are more and more difficult to manage due to the increasing number of processors involved, and the complexity of associated appl...
Céline Boutrous-Saab, Xavier Bonnaire, Bert...
EMSOFT
2004
Springer
14 years 2 months ago
Using resource reservation techniques for power-aware scheduling
Minimizing energy consumption is an important issue in the design of real-time embedded systems. As many embedded systems are powered by rechargeable batteries, the goal is to ext...
Claudio Scordino, Giuseppe Lipari
XPU
2005
Springer
14 years 2 months ago
Agile Methods for Embedded Systems
The main goal to be answered by this Ph.D. thesis is whether there is a potential for a successful and powerful application of agile methods and related techniques to embedded syst...
Dirk Wilking