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» Using Natural Language to Manage NPC Dialog
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CICLING
2006
Springer
14 years 11 days ago
Predicting Dialogue Acts from Prosodic Information
In this paper, the influence of intonation to recognize dialogue acts from speech is assessed. Assessment is based on an empirical approach: manually tagged data from a spoken-dial...
Sergio Rafael Coria Olguin, Luis Alberto Pineda Co...
MODELS
2007
Springer
14 years 2 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
AAAI
2007
13 years 11 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
DESRIST
2009
Springer
115views Education» more  DESRIST 2009»
13 years 12 months ago
Ontological design
In this paper, we describe the concept of ontological design. We show how ontologies can be used as cognitive maps of complex, ill-structured, plastic problems. They can be used t...
Arkalgud Ramaprasad, Sridhar S. Papagari
LREC
2010
173views Education» more  LREC 2010»
13 years 10 months ago
LIMA : A Multilingual Framework for Linguistic Analysis and Linguistic Resources Development and Evaluation
The increasing amount of available textual information makes necessary the use of Natural Language Processing (NLP) tools. These tools have to be used on large collections of docu...
Romaric Besançon, Gaël de Chalendar, O...