This paper addresses the problem of organizing material in mixed digital and physical environments. It presents empirical examples of how people use collectional artefacts and org...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
ser provides abstraction for supporting flexible security policies that can be developed using the low-level primitives of the browser. We believe our browser architecture will be ...