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HT
2003
ACM
13 years 12 months ago
"Physical hypermedia": organising collections of mixed physical and digital material
This paper addresses the problem of organizing material in mixed digital and physical environments. It presents empirical examples of how people use collectional artefacts and org...
Kaj Grønbæk, Jannie Friis Kristensen,...
RT
2001
Springer
13 years 11 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SIGGRAPH
1999
ACM
13 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SPAA
1996
ACM
13 years 11 months ago
From AAPC Algorithms to High Performance Permutation Routing and Sorting
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
Thomas Stricker, Jonathan C. Hardwick
ICETE
2004
253views Business» more  ICETE 2004»
13 years 8 months ago
BLAZE: A Mobile Agent Paradigm for VoIP Intrusion Detection Systems
ser provides abstraction for supporting flexible security policies that can be developed using the low-level primitives of the browser. We believe our browser architecture will be ...
Kapil Singh, Son T. Vuong