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AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICWS
2009
IEEE
14 years 6 months ago
MACE: A Dynamic Caching Framework for Mashups
—The recent surge of popularity has established Mashups as an important category of Web 2.0 applications. Mashups are essentially Web services that are often created by end-users...
Osama Al-Haj Hassan, Lakshmish Ramaswamy, John A. ...
TLDI
2010
ACM
247views Formal Methods» more  TLDI 2010»
14 years 5 months ago
F-ing modules
ML modules are a powerful language mechanism for decomposing programs into reusable components. Unfortunately, they also have a reputation for being “complex” and requiring fa...
Andreas Rossberg, Claudio V. Russo, Derek Dreyer
DSN
2002
IEEE
14 years 1 months ago
Reducing the Cost of Group Communication with Semantic View Synchrony
View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in ea...
José Orlando Pereira, Luís Rodrigues...
HPCA
2002
IEEE
14 years 9 months ago
Evaluation of a Multithreaded Architecture for Cellular Computing
Cyclops is a new architecture for high performance parallel computers being developed at the IBM T. J. Watson Research Center. The basic cell of this architecture is a single-chip...
Calin Cascaval, José G. Castaños, Lu...