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ICCBR
2005
Springer
14 years 2 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
SIGIR
2004
ACM
14 years 2 months ago
Human versus machine in the topic distillation task
This paper reports on and discusses a set of user experiments using the TREC 2003 Web interactive track protocol. The focus is on comparing humans and machine algorithms in terms ...
Mingfang Wu, Gheorghe Muresan, Alistair McLean, Mu...
UIST
2004
ACM
14 years 2 months ago
A remote control interface for large displays
We describe a new widget and interaction technique, known as a “Frisbee,” for interacting with areas of a large display that are difficult or impossible to access directly. A ...
Azam Khan, George W. Fitzmaurice, Don Almeida, Nic...
CAMAD
2009
IEEE
14 years 1 months ago
Improving Federation Executions with Migrating HLA/RTI Central Runtime Components
— Simulation tools are popular in the design and study of communication systems and networks. The implementation of analytic distributed simulations commonly require a central en...
Ricardo Lent
CSCW
2002
ACM
13 years 8 months ago
Markets for attention: will postage for email help?
Balancing the needs of information distributors and their audiences has grown harder in the age of the Internet. While the demand for attention continues to increase rapidly with ...
Robert E. Kraut, James Morris, Rahul Telang, Darri...