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DAGM
2003
Springer
15 years 7 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
SIGMETRICS
1996
ACM
122views Hardware» more  SIGMETRICS 1996»
15 years 6 months ago
Experiments with Digital Video Playback
In this paper we describe our experiments on digital video applications, concentrating on the static and dynamic tradeo s involved in video playback. Our results were extracted fr...
Richard Gerber, Ladan Gharai
118
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DIMVA
2010
15 years 4 months ago
HookScout: Proactive Binary-Centric Hook Detection
Abstract. In order to obtain and maintain control, kernel malware usually makes persistent control flow modifications (i.e., installing hooks). To avoid detection, malware develope...
Heng Yin, Pongsin Poosankam, Steve Hanna, Dawn Xia...
SASO
2008
IEEE
15 years 9 months ago
Pervasive Self-Learning with Multi-modal Distributed Sensors
Truly ubiquitous computing poses new and significant challenges. A huge number of heterogeneous devices will interact to perform complex distributed tasks. One of the key aspects...
Nicola Bicocchi, Marco Mamei, Andrea Prati, Rita C...
116
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RTSS
2007
IEEE
15 years 8 months ago
Adapting Futures: Scalability for Real-World Computing
Creating robust real-time embedded software is critical in combining the physical world with computing, such as in consumer electronics or robotics. One challenge is the complexit...
Johannes Helander, Risto Serg, Margus Veanes, Prit...