Sciweavers

98 search results - page 11 / 20
» Using Presence Questionnaires in Reality
Sort
View
VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
13 years 7 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
ICAT
2006
IEEE
14 years 2 months ago
Manipulation of Field of View for Hand-Held Virtual Reality
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
DSN
2011
IEEE
12 years 8 months ago
OS diversity for intrusion tolerance: Myth or reality?
—One of the key benefits of using intrusion-tolerant systems is the possibility of ensuring correct behavior in the presence of attacks and intrusions. These security gains are ...
Miguel Garcia, Alysson Neves Bessani, Ilir Gashi, ...
DANCE
2002
IEEE
14 years 1 months ago
Active Network Vision and Reality: Lessons from a Capsule-Based System
Although active networks have generated much debate in the research community, on the whole there has been little hard evidence to inform this debate. This paper aims to redress t...
David Wetherall
VRST
2010
ACM
13 years 6 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...