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» Using Presence Questionnaires in Reality
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IV
2002
IEEE
162views Visualization» more  IV 2002»
14 years 1 months ago
Infoticles: Information Modeling in Immersive Environments
This paper introduces an immersive virtual reality application that allows users to browse and explore the contents of database systems. We have implemented a visualization metaph...
Andrew Vande Moere
VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
14 years 29 days ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
IWC
2007
121views more  IWC 2007»
13 years 8 months ago
Eye movements as indices for the utility of life-like interface agents: A pilot study
We motivate an approach to evaluating the utility of life-like interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obta...
Helmut Prendinger, Chunling Ma, Mitsuru Ishizuka
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
14 years 2 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 8 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...