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» Using Presence Questionnaires in Reality
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IJMMS
2007
78views more  IJMMS 2007»
13 years 7 months ago
HCI reality - an 'Unreal Tournament'?
The cooperation between designers, engineers and scientists in the human–computer interaction (HCI) community is often difficult, and can only be explained by investigating the...
Christoph Bartneck, Matthias Rauterberg
TVCG
2011
168views more  TVCG 2011»
13 years 2 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
VR
2010
IEEE
128views Virtual Reality» more  VR 2010»
13 years 5 months ago
Relating conversational expressiveness to social presence and acceptance of an assistive social robot
Exploring the relationship between social presence, conversational expressiveness, and robot acceptance, we set up an experiment with a robot in an eldercare institution, comparing...
Marcel Heerink, Ben J. A. Kröse, Vanessa Ever...
CHI
2007
ACM
13 years 11 months ago
Presence and engagement in an interactive drama
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Fa
Steven Dow, Manish Mehta, Ellie Harmon, Blair MacI...
ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...