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DAGM
2003
Springer
15 years 7 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
CIKM
2009
Springer
15 years 3 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
ICML
2005
IEEE
16 years 3 months ago
Core Vector Regression for very large regression problems
In this paper, we extend the recently proposed Core Vector Machine algorithm to the regression setting by generalizing the underlying minimum enclosing ball problem. The resultant...
Ivor W. Tsang, James T. Kwok, Kimo T. Lai
113
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GECCO
2010
Springer
157views Optimization» more  GECCO 2010»
15 years 5 months ago
Speeding up the evaluation of evolutionary learning systems using GPGPUs
In this paper we introduce a method for computing fitness in evolutionary learning systems based on NVIDIA’s massive parallel technology using the CUDA library. Both the match ...
María A. Franco, Natalio Krasnogor, Jaume B...
CGF
2008
149views more  CGF 2008»
15 years 2 months ago
Image-based Aging Using Evolutionary Computing
Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that th...
Daniel Hubball, Min Chen, Phil W. Grant