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» Using Real Objects to Communicate with Virtual Characters
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CLEIEJ
2006
147views more  CLEIEJ 2006»
13 years 8 months ago
JADIMA: Virtual Machine Architecture for building JAVA Applications on Grid Platforms
This paper describes JADIMA (Java Distributed Machine), a collaborative platform to construct high performance distributed JAVA applications. JADIMA is a system that automatically...
Yudith Cardinale, Eduardo Blanco, Jesús De ...
SI3D
2003
ACM
14 years 1 months ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
DIGITALCITIES
2003
Springer
14 years 1 months ago
Virtual Cities for Real-World Crisis Management
In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual e...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida
AFRIGRAPH
2003
ACM
14 years 1 months ago
Development of a real time image based object recognition method for mobile AR-devices
In this paper we describe an image based object recognition and tracking method for mobile AR-devices and the correlative process to generate the required data. The object recogni...
Jürgen Gausemeier, Jürgen Fründ, Ca...
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 8 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...