To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
: This paper presents a gesture-based Human-Computer Interface (HCI) to navigate a learning object repository mapped in a 3D virtual environment. With this interface, the user can ...
Qing Chen, Abu Saleh Md. Mahfujur Rahman, Xiaojun ...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...