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» Using Real Objects to Communicate with Virtual Characters
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WSCG
2000
97views more  WSCG 2000»
13 years 9 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...
GRAPHITE
2004
ACM
14 years 1 months ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
JVCA
2011
60views more  JVCA 2011»
12 years 11 months ago
UEGM: uncertain emotion generator under multi-stimulus
In this paper, we introduce a novel particle filtering architecture to simulate uncertain emotion generation under multi-stimulus, to enrich emotions for virtual characters. Parti...
Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang ...
KES
2009
Springer
14 years 1 months ago
Virtual Communities of Practice's Purpose Evolution Analysis Using a Concept-Based Mining Approach
Today, social networks systems have become more and more important. People have change their way to relate and communicate. Therefore, how to enhance contents and organization of a...
Sebastián A. Ríos, Felipe Aguilera, ...
COST
2007
Springer
163views Multimedia» more  COST 2007»
14 years 2 months ago
Affordances and Cognitive Walkthrough for Analyzing Human-Virtual Human Interaction
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Zsófia Ruttkay, Rieks op den Akker