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» Using Real Objects to Communicate with Virtual Characters
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ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 9 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
IJSWIS
2008
126views more  IJSWIS 2008»
13 years 7 months ago
Bringing Semantic Services to Real-World Objects
The last few years have seen the emergence of two parallel trends: the first of such trends is set by technologies such as Near Field Communication, 2D Bar codes and RFID that supp...
Massimo Paolucci, Gregor Broll, John Hamard, Enric...
AUSAI
2005
Springer
14 years 25 days ago
The Virtual Room Inhabitant - Intuitive Interaction with Intelligent Environments
In this paper we describe a new way to improve the usability of complex hardware setups in Intelligent Environments. By introducing a virtual character, we facilitate intuitive int...
Michael Kruppa, Lübomira Spassova, Michael Sc...
MIG
2009
Springer
14 years 1 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
IVA
2009
Springer
14 years 1 months ago
Duality of Actor and Character Goals in Virtual Drama
Actor agents in a virtual reality and interactive drama must deliver a believable performance. This is challenging and many issues need to be resolved. One prominent problem is tha...
María Arinbjarnar, Daniel Kudenko