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» Using Real Objects to Communicate with Virtual Characters
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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 1 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
MOBICOM
1999
ACM
14 years 22 days ago
Next Century Challenges: Nexus - An Open Global Infrastructure for Spatial-Aware Applications
Due to the lack of a generic platform for location- and spatial-aware systems, many basic services have to be reimplemented in each application that uses spatial-awareness. A coop...
Fritz Hohl, Uwe Kubach, Alexander Leonhardi, Kurt ...
ICMCS
1999
IEEE
128views Multimedia» more  ICMCS 1999»
14 years 22 days ago
Media Actors: Characters in Search of an Author
Interactive experiences benefit from natural interactions, compelling communication, and ease of implementation. We show how, according to these principles, interactive media arch...
Flavia Sparacino, Glorianna Davenport, Alex Pentla...
ISVC
2005
Springer
14 years 1 months ago
Image-Based Deformation of Objects in Real Scenes
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
Han-Vit Chung, In-Kwon Lee
GRAPHITE
2006
ACM
14 years 2 months ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...