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» Using Reasoning Patterns to Simplify Games
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CRYPTO
2011
Springer
222views Cryptology» more  CRYPTO 2011»
12 years 9 months ago
Computer-Aided Security Proofs for the Working Cryptographer
Abstract. We present EasyCrypt, an automated tool for elaborating security proofs of cryptographic systems from proof sketches—compact, formal representations of the essence of a...
Gilles Barthe, Benjamin Grégoire, Sylvain H...
FUZZIEEE
2007
IEEE
14 years 4 months ago
Self-Fuzzification Method According to Typicality Correlation for Classification on Tiny Data Sets
— This article presents a self-fuzzification method to enhance the settings of a Fuzzy Reasoning Classification adapted to the automated inspection of wooden boards. The supervis...
Emmanuel Schmitt, Vincent Bombardier, Patrick Char...
AIIDE
2008
14 years 3 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CSFW
2007
IEEE
14 years 4 months ago
Secure Implementations for Typed Session Abstractions
mplementations for Typed Session Abstractions Ricardo Corin1,2,3 Pierre-Malo Deni´elou1,2 C´edric Fournet1,2 Karthikeyan Bhargavan1,2 James Leifer1 1 MSR-INRIA Joint Centre 2 Mic...
Ricardo Corin, Pierre-Malo Deniélou, C&eacu...
AAAI
1996
13 years 11 months ago
Agent Amplified Communication
We propose an agent-based framework for assisting and simplifying person-to-person communication for information gathering tasks. As an example, we focus on locating experts for a...
Henry A. Kautz, Bart Selman, Al Milewski