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» Using Rewrite Strategies for Testing BUpL Agents
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EVOW
2010
Springer
14 years 3 months ago
Evolving Individual Behavior in a Multi-agent Traffic Simulator
Abstract. In this paper, we illustrate the use of evolutionary agents in a multiagent system designed to describe the behavior of car drivers. Each agent has the selfish objective ...
Ernesto Sánchez, Giovanni Squillero, Albert...
ATAL
2006
Springer
14 years 9 days ago
Learning against multiple opponents
We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
Thuc Vu, Rob Powers, Yoav Shoham
IAT
2003
IEEE
14 years 1 months ago
SIMPLE - A Multi-Agent System for Simultaneous and Related Auctions
This work describes a multi-agent architecture and strategy for trade in simultaneous and related auctions. The proposed SIMPLE Agency combines an integer programming model, machi...
Ruy Luiz Milidiú, Taciana Melcop, Frederico...
DIGRA
2005
Springer
14 years 2 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
WEBI
2010
Springer
13 years 6 months ago
Agent-Based Online Quality Measurement Approach in Cloud Computing Environment
This paper studies online quality measurement in cloud computing environment. The paper analyzes concentration measure evaluation method of the current software quality evaluation...
Zhenyu Liu, Tiejiang Liu, Tun Lu, Lizhi Cai, Genxi...