Abstract. In this paper, we illustrate the use of evolutionary agents in a multiagent system designed to describe the behavior of car drivers. Each agent has the selfish objective ...
We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
This work describes a multi-agent architecture and strategy for trade in simultaneous and related auctions. The proposed SIMPLE Agency combines an integer programming model, machi...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
This paper studies online quality measurement in cloud computing environment. The paper analyzes concentration measure evaluation method of the current software quality evaluation...
Zhenyu Liu, Tiejiang Liu, Tun Lu, Lizhi Cai, Genxi...