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» Using Semantics to Improve the Design of Game Worlds
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171
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EGITALY
2006
15 years 7 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
W4A
2005
ACM
15 years 11 months ago
What's the web like if you can't see it?
Awareness of Web accessibility is spreading all over the world among Web designers and developers, due to regulations such as the US law called Section 508 and guidelines like the...
Chieko Asakawa
137
Voted
NGITS
1995
Springer
15 years 9 months ago
A History-Oriented Temporal SQL Extension
Dozens of temporal extension of the relational data model and of the query language SQL have appeared in recent years. Recently, a committee formed by researchers from the academi...
Fabio Grandi, Maria Rita Scalas, Paolo Tiberio
ENC
2008
IEEE
16 years 1 days ago
Context-Aware Generation of User Interface Containers for Mobile Devices
—The world of the mobile devices involves restrictive features. Multiple efforts have been done to define the User Interface. Here, it is combined a neutral description of the UI...
Francisco J. Martínez-Ruiz, Jean Vanderdonc...
SMALLTALK
2007
Springer
15 years 11 months ago
Encapsulating and exploiting change with changeboxes
Real world software systems change continuously to meet new demands. Most programming languages and development environments, however, are more concerned with limiting the effects...
Marcus Denker, Tudor Gîrba, Adrian Lienhard,...