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» Using Semantics to Improve the Design of Game Worlds
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ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
WWW
2003
ACM
14 years 8 months ago
Bridging the P2P and WWW Divide with DISCOVIR - DIStributed COntent-based Visual Information Retrieval
In the light of image retrieval evolving from text annotation to content-based and from standalone applications to web-based search engines, we foresee the need for deploying cont...
Ka Cheung Sia, Cheuk Hang Ng, Chi-Hang Chan
IUI
2010
ACM
14 years 4 months ago
Personalized news recommendation based on click behavior
Online news reading has become very popular as the web provides access to news articles from millions of sources around the world. A key challenge of news websites is to help user...
Jiahui Liu, Peter Dolan, Elin Rønby Pederse...
ISORC
2002
IEEE
14 years 11 days ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
ATAL
2006
Springer
13 years 11 months ago
RPD-enabled agents teaming with humans for multi-context decision making
Team decision making under stress involving multiple contexts is an extremely challenging issue faced by various real world application domains. This research is targeted at coupl...
Xiaocong Fan, Bingjun Sun, Shuang Sun, Michael D. ...