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» Using Semantics to Improve the Design of Game Worlds
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ICWE
2007
Springer
15 years 10 months ago
Squiggle: An Experience in Model-Driven Development of Real-World Semantic Search Engines
Abstract. Search engines are becoming such an easy way to find textual resources that we wish to use them also for multimedia content; however, syntactic techniques, even if promi...
Irene Celino, Emanuele Della Valle, Dario Cerizza,...
177
Voted
ACMACE
2005
ACM
15 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
173
Voted
ACMDIS
2008
ACM
15 years 6 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
UAIS
2011
237views more  UAIS 2011»
14 years 11 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
WETICE
1997
IEEE
15 years 8 months ago
A Semantic Approach of Virtual Worlds Interoperability
This paper presents semantic approach for a solution of the problem of interoperability for virtual worlds. The semantic of virtual worlds and virtual entities is described using ...
Michel Soto, Sébastien Allongue