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CGF
2002
107views more  CGF 2002»
13 years 7 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
CVPR
2010
IEEE
14 years 3 months ago
Specular Surface Reconstruction from Sparse Reflection Correspondences
We present a practical approach for surface reconstruction of smooth mirror-like objects using sparse reflection correspondences (RCs). Assuming finite object motion with a fix...
Aswin Sankaranarayanan, Ashok Veeraraghavan, Oncel...
TVCG
2008
128views more  TVCG 2008»
13 years 7 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
PAMI
2007
183views more  PAMI 2007»
13 years 7 months ago
Variational Surface Interpolation from Sparse Point and Normal Data
Many visual cues for surface reconstruction from known views are sparse in nature, e.g. specularities, surface silhouettes and salient features in an otherwise textureless region....
Jan Erik Solem, Henrik Aanæs, Anders Heyden
ISVC
2007
Springer
14 years 1 months ago
A New Set of Normalized Geometric Moments Based on Schlick's Approximation
Schlick’s approximation of the term xp is used primarily to reduce the complexity of specular lighting calculations in graphics applications. Since moment functions have a kernel...
Ramakrishnan Mukundan