We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
We present a practical approach for surface reconstruction of smooth mirror-like objects using sparse reflection correspondences (RCs). Assuming finite object motion with a fix...
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
Many visual cues for surface reconstruction from known views are sparse in nature, e.g. specularities, surface silhouettes and salient features in an otherwise textureless region....
Schlick’s approximation of the term xp is used primarily to reduce the complexity of specular lighting calculations in graphics applications. Since moment functions have a kernel...