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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
COOPIS
2002
IEEE
14 years 21 days ago
Formal Ontology Engineering in the DOGMA Approach
This paper presents a specifically database-inspired approach (called DOGMA) for engineering formal ontologies, implemented as shared resources used to express agreed formal semant...
Mustafa Jarrar, Robert Meersman
HICSS
2003
IEEE
193views Biometrics» more  HICSS 2003»
14 years 1 months ago
Ambient computing applications: an experience with the SPREAD approach
Todays, we assist to the explosive development of mobile computing devices like PDAs and cell-phones, the integration of embedded intelligence (like Web server) in more and more c...
Paul Couderc, Michel Banâtre
AIMS
2008
Springer
13 years 9 months ago
Entwined Influences of Users' Behaviour and QoS: A Multi-model Approach
In distributed, dynamic networks and applications, such as Peer-to-Peer (P2P), users'behaviour and quality of service/quality of experiment1 are known to influence each other....
Julien Siebert, Vincent Chevrier, Laurent Ciarlett...
CSCW
2002
ACM
13 years 7 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...