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AIIDE
2008
13 years 10 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
ATAL
2011
Springer
12 years 7 months ago
A computational model of achievement motivation for artificial agents
Computational models of motivation are tools that artificial agents can use to autonomously identify, prioritize, and select the goals they will pursue. Previous research has focu...
Kathryn Elizabeth Merrick
HAPTICS
2009
IEEE
14 years 2 months ago
Functional analysis of finger contact locations during grasping
In this paper we present a method for studying human selection of fingertip contact point locations during grasping and manipulation. Our aim is to perform a functional analysis,...
Matei T. Ciocarlie, Hao Dang, Jamie Lukos, Marco S...
ATAL
2008
Springer
13 years 9 months ago
Conviviality masks in multiagent systems
In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
Patrice Caire, Serena Villata, Guido Boella, Leend...
RT
2000
Springer
13 years 11 months ago
Real-Time Rendering of Densely Populated Urban Environments
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
Franco Tecchia, Yiorgos Chrysanthou