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102
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CHI
2007
ACM
16 years 4 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
142
Voted
MHCI
2007
Springer
15 years 9 months ago
Sensing-based interaction for information navigation on handheld displays
Information navigation on handheld displays is characterized by the small display dimensions and limited input capabilities of today’s mobile devices. Special strategies are req...
Michael Rohs, Georg Essl
117
Voted
CHI
1997
ACM
15 years 7 months ago
A Prototype Design Tool for Participants in Graphical Multiuser Environments
d in Extended Abstracts, Human Factors in Computing Systems (CHI conference proceedings), Association for Computing Machinery, 1997, pp. 246-247. Originally appeared as Working Pap...
Carol Strohecker, Barbara Barros
137
Voted
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 9 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
133
Voted
CIE
2004
Springer
15 years 3 months ago
University of Southern California's Institute for Creative Technologies
When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Michael van Lent