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ACMDIS
2008
ACM
13 years 9 months ago
Constructivism, virtual reality and tools to support design
This paper describes a process for creating a design tool, which is based in constructivism. The process is described for the creation of a tool to help novices in designing virtu...
Cara Winterbottom, Edwin H. Blake
ICIP
2002
IEEE
14 years 13 days ago
Panoramic capturing and recognition of human activity
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Xinding Sun, B. S. Manjunath
ACMDIS
2008
ACM
13 years 9 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
NOSSDAV
2010
Springer
14 years 8 days ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
IUI
2003
ACM
14 years 22 days ago
A virtual patient based on qualitative simulation
In this paper, we describe the development of a virtual human to be used for training applications in the field of cardiac emergencies. The system integrates AI techniques for sim...
Marc Cavazza, Altion Simo